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Contracts

A board where players post kill, find and deliver jobs. The reward is held in escrow until the job is done. No fees.

The contracts board is a list of jobs that players post for each other. The reward is a real stack of items. The server holds it in escrow until the job is done or the contract ends. There is no fee, ever.

Kind The job
Kill Kill a named player.
Find Enter a zone of a named type.
Deliver Hand over a number of one item.

/contract list (or /contracts) shows the board, 8 contracts a page. The console's own open contracts are at the top. See Codex.

Nothing here protects anyone, teleports anyone or gives anything for free. Scams are part of the game.

Posting

  1. Hold the reward in your main hand. It is one stack. A shulker box counts as one stack, with what is inside it.
  2. Type one of: - /contract post kill <player> [days] - /contract post find <zone> [days] - /contract post deliver <item> <amount> [days]
  3. The server shows exactly what goes into escrow. Type /contract confirm within 30 seconds. The stack leaves your hand.
  • A contract runs 1 to 7 days. The default is 3.
  • A find contract takes a zone type from this wiki, such as echo or drained_sea. Tab completion lists them.
  • A deliver contract can ask for up to 9 stacks of the item.
  • Some items can't be held in escrow. They are refused.
  • The server announces every new contract, for example new contract #12: kill Steve, pays 64 diamond. /contract.
  • When one is done, the server says contract #12 is done. with no names, because a finished find would say where someone just was.
  • Your name is not on your contract unless you sign it with /contract sign <id>.

The board shows a reward as its count and item, and says if it is enchanted. It does not show names, lore or what is inside a shulker box. Read what you are paid in before you work for it.

Kill contracts

  • The target's name is public on the board. The target gets a private line: a contract was posted on you. /contract list.
  • Take it first with /contract take <id>. After that, only a kill the server credits to you counts. That includes a kill by an end crystal, a bed, a respawn anchor or TNT you set off. See Stats and leaderboards.
  • One kill pays every open kill contract on that player that you have taken.
  • You can't post a contract on yourself, or take one that is on you.
  • One player can have at most 10 open contracts on them.

Find contracts

  • Take it first. Then enter a chunk of that zone type. The first taker to do it wins.
  • No coordinates are ever given. You find the zone by travelling. See Exploring.

Deliver contracts

  • You don't take a delivery. Have the items in your inventory, type /contract deliver <id>, then /contract confirm within 30 seconds.
  • The items go to the poster's claim box. The reward goes to yours.
  • Only the item type and the count are checked. Names, enchantments and contents are not.

The claim box

Everything you win, everything delivered to you, and every reward that comes back to you waits in your claim box.

  • /contract claim moves it into your inventory. Whole stacks or nothing. Nothing is ever dropped on the ground.
  • If there is no room, nothing moves. Make room and claim again.
  • When you join with something waiting, the server tells you.
  • You can't claim while dead. One escrow move every 3 seconds.

When a contract ends

  • When it expires, the reward goes back to the poster's claim box.
  • /contract cancel <id> cancels your own contract, only while nobody has taken it. The reward goes back to your claim box.
  • A contract that someone has taken runs until it is done or it expires.

Notes

/contract note <id> <text> adds a note to your own contract. A note is 1 to 64 plain characters. It may hold at most one number, of at most 2 digits. No IP addresses and no links. A note that breaks this is refused, not changed.

Limits

  • 3 open contracts per poster.
  • 10 open contracts on one player.
  • 10 contracts taken by one player at a time.
  • 64 takers on one contract.
  • 300 open contracts on the server.

Contracting XP

Finishing a contract pays contracting XP. See Skills.

Finished XP
Kill 8,000
Deliver 3,000
Find, by zone tier 3,000 common, 7,500 uncommon, 18,000 rare, 50,000 legendary, 120,000 mythic
A console page 5,000

The poster gets a quarter of that, if they are online when it finishes.

No XP is paid when:

  • the contract was open less than 10 minutes,
  • the poster had less than 2 hours online when posting, or
  • the winner has less than 2 hours online.

Each earlier deal between the same two players in the last 7 days halves the XP. Only 10 finished contracts a UTC day pay XP. These rules change only the XP. The reward is paid the same.

Commands

Command What it does
/contract list [page] The board. Alias /contracts.
/contract info <id> One contract: the job, the reward, the time left and the note.
/contract mine What you posted, what you took, and how many lots wait for you.
/contract take <id> Take a kill or find contract.
/contract deliver <id> Start a delivery.
/contract claim Move your claim box into your inventory.
/contract post kill <player> [days] Post a kill contract.
/contract post find <zone> [days] Post a find contract.
/contract post deliver <item> <amount> [days] Post a deliver contract.
/contract confirm Confirm a post or a delivery, within 30 seconds.
/contract sign <id> Put your name on your contract.
/contract note <id> <text> Add a note to your contract.
/contract cancel <id> Cancel your contract before anyone takes it.